Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning Unreal Engine Game Development

You're reading from   Learning Unreal Engine Game Development A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

Arrow left icon
Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784398156
Length 274 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Joanna Lee Joanna Lee
Author Profile Icon Joanna Lee
Joanna Lee
Arrow right icon
View More author details
Toc

Table of Contents (9) Chapters Close

Preface 1. An Overview of Unreal Engine FREE CHAPTER 2. Creating Your First Level 3. Game Objects – More and Move 4. Material and Light 5. Animation and AI 6. A Particle System and Sound 7. Terrain and Cinematics Index

Shaders


Shaders can be thought of as a sequence of programming codes that tells a computer how an image should be drawn. Different shaders govern different properties of an image. For example, Vertex Shaders give properties such as position, color, and UV coordinates for individual vertices. Another important purpose of vertex shaders is to transform vertices with 3D coordinates into the 2D screen space for display. Pixel shaders processes pixels to provide color, z-depth, and alpha value information. Geometry shader is responsible for processing data at the level of a primitive (triangle, line, and vertex).

Data information from an image is passed from one shader to the next for processing before they are finally output through a frame buffer.

Shaders are also used to incorporate post-processing effects such as Volumetric Lighting, HDR, and Bloom effects to accentuate images in a game.

The language which shaders are programmed in depends on the target environment. For Direct3D, the official...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime