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Learning OpenCV 4 Computer Vision with Python 3

You're reading from   Learning OpenCV 4 Computer Vision with Python 3 Get to grips with tools, techniques, and algorithms for computer vision and machine learning

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Product type Paperback
Published in Feb 2020
Publisher Packt
ISBN-13 9781789531619
Length 372 pages
Edition 3rd Edition
Languages
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Authors (2):
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Joe Minichino Joe Minichino
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Joe Minichino
Joseph Howse Joseph Howse
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Joseph Howse
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Table of Contents (13) Chapters Close

Preface 1. Setting Up OpenCV 2. Handling Files, Cameras, and GUIs FREE CHAPTER 3. Processing Images with OpenCV 4. Depth Estimation and Segmentation 5. Detecting and Recognizing Faces 6. Retrieving Images and Searching Using Image Descriptors 7. Building Custom Object Detectors 8. Tracking Objects 9. Camera Models and Augmented Reality 10. Introduction to Neural Networks with OpenCV 11. Other Book You May Enjoy Appendix A: Bending Color Space with the Curves Filter

Project Cameo (face tracking and image manipulation)

OpenCV is often studied through a cookbook approach that covers a lot of algorithms, but nothing about high-level application development. To an extent, this approach is understandable because OpenCV's potential applications are so diverse. OpenCV is used in a wide variety of applications, such as photo/video editors, motion-controlled games, a robot's AI, or psychology experiments where we log participants' eye movements. Across these varied use cases, can we truly study a useful set of abstractions?

The book's authors believe we can, and the sooner we start creating abstractions, the better. We will structure many of our OpenCV examples around a single application, but, at each step, we will design a component of this application to be extensible and reusable.

We will develop an interactive application that performs face tracking and image manipulations on camera input in real time. This type of application covers a broad range of OpenCV's functionality and challenges us to create an efficient, effective implementation.

Specifically, our application will merge faces in real time. Given two streams of camera input (or, optionally, prerecorded video input), the application will superimpose faces from one stream atop faces in the other. Filters and distortions will be applied to give this blended scene a unified look and feel. Users should have the experience of being engaged in a live performance where they enter another environment and persona. This type of user experience is popular in amusement parks such as Disneyland.

In such an application, users would immediately notice flaws, such as a low frame rate or inaccurate tracking. To get the best results, we will try several approaches using conventional imaging and depth imaging.

We will call our application Cameo. A cameo (in jewelry) is a small portrait of a person or (in film) a very brief role played by a celebrity.

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Learning OpenCV 4 Computer Vision with Python 3 - Third Edition
Published in: Feb 2020
Publisher: Packt
ISBN-13: 9781789531619
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