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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
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Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Chapter 4. Getting into the Details of Methods

In the previous chapter, you were introduced to a variable's scope, within which a variable exists and is allowed to be used. The scope is determined by the opening and closing curly braces. The purpose of those curly braces is to act as a container for a block of executable code—a code block. In the second chapter, you understood that a method is a code block that can execute by just calling the method's name. It's time to understand the importance of code blocks and the variables used in them. A method defines a code block that begins and ends with curly braces.

In this chapter, we will cover the following topics:

  • Using methods in a script
  • Naming methods the good way
  • Defining a method
  • Calling a method
  • Returning a value from a method

Variables are the first major building block of C# and methods are the second, so let's dive into methods.

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