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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
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Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Understanding component properties in Unity's Inspector


GameObjects have some components that make them behave in a certain way. For instance, select Main Camera and look at the Inspector panel. One of the components is the camera. Without that component, it will cease being a camera. It would still be a GameObject in your scene, just no longer a functioning camera.

Variables become component properties

Any component of any GameObject is just a script that defines a class, whether you wrote the script or the Unity's programmer did. We just aren't supposed to edit the scripts that Unity has written. This means that all the properties that we see in Inspector are just variables of some type. They simply store data that will be used by some method.

Unity changes script and variable names slightly

When we add our script to a GameObject, the name of our script shows up in the Inspector panel as a Component. Unity makes a couple of small changes. You might have noticed that when we added LearningScript...

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