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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Time for action – modify StateManager


Edit the StateManager class to use the IStateBase interface. This allows the activeState variable to store all of the State class objects. Also add the code that does the switching to the next State:

  1. Modify StateManager as shown in the next screenshot.

  2. Remove the Debug.Log statement.

  3. Save all files.

  4. In Unity click on Play.

  5. Now press the Space bar key to cycle through the States.

What just happened?

The following is the output to the Console as you repeatedly press the Space bar key:

The State Machine starts with BeginState being active. Pressing the Space bar key makes PlayState the active State. Pressing the Space bar again makes WonState the active State, and then pressing the Space bar key once more makes BeginState active again.

We now have a working State Machine. For the benefits a State Machine provides, there isn't much code involved to changing States.

Let us follow the code flow for switching States:

  • There are no States created as of yet

  • The StateManager...

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