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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Toc

Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Time for action – attaching the FollowingPlayer camera script

This camera script has three added lines of code to make the camera move as Player moves.

Attach this script to Following Camera in the Hierarchy panel:

Time for action – attaching the FollowingPlayer camera script

What just happened?

An analysis of the code shown in the preceding screenshot is as follows:

Line 6: public float cameraHeight = 17.0f;

  • The variable cameraHeight stores the distance the camera will be above Player

Line 7: public float cameraDistance = 17.0f;

  • The variable cameraDistance stores the distance the camera will be away from Player on the x and z axes

Line 18: transform.position = playerPosition.position +

new Vector3(cameraDistance, cameraHeight, -cameraDistance);

  • The variable playerPosition stores the transform data of Player, but all we want to know is the position data from all that transform data
  • Therefore, playerPosition.position stores the constantly changing x, y, z position of Player
  • The height and distance data stored in cameraHeight and cameraDistance...
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