Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

Arrow left icon
Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy
The Building Blocks of Programming

Any programming language starts off looking like ancient Greek to the unaccustomed eye, and C# is no exception. The good news is that underneath the initial mystery, all programming languages are made up of the same essential building blocks. Variables, methods, and classes (or objects) make up the DNA of conventional programming; understanding these simple concepts opens up an entire world of diverse and complex applications. After all, there are only four different DNA nucleobases in every person on earth; yet, here we are, unique organisms to the last.

If you're new to programming, there's going to be a lot of information coming at you in this chapter, and this could mark the first lines of code that you've ever written. The point is not to overload your brain with facts and figures; it's to give you a holistic look at the building blocks of programming using examples from everyday life.

This chapter is all about the high-level view of the bits and pieces that make up a program. Getting the hang of how things work before getting into the code directly will not only help you new coders find your feet, it will also solidify the topics with easy-to-remember references. Ramblings aside, we'll focus on the following topics throughout this chapter:

  • Defining what variables are and how to use them
  • Understanding the purpose of methods
  • Classes and their role as objects
  • Turning C# scripts into Unity components
  • Component communication and dot notation
You have been reading a chapter from
Learning C# by Developing Games with Unity 2020 - Fifth Edition
Published in: Aug 2020
Publisher: Packt
ISBN-13: 9781800207806
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime