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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Time for action – looking up a C# class

Let's load up the programming guide link and look up the C# String class. Do either of the following:

  • Enter Strings in the search bar in the top-left corner of the web page
  • Scroll down to Language Sections and click on the Strings link directly:

You should see something like the following for the class description page. Unlike Unity's documentation, the C# reference and scripting information is all bundled up into one, but its saving grace is the subtopic list on the right-hand side. Use it well:

It's extremely important to know where to find help when you're stuck or have a question, so be sure to circle back to this section whenever you hit a roadblock. 

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