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Learn Three.js

You're reading from   Learn Three.js Program 3D animations and visualizations for the web with JavaScript and WebGL

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781803233871
Length 554 pages
Edition 4th Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Getting Up and Running
2. Chapter 1: Creating Your First 3D Scene with Three.js FREE CHAPTER 3. Chapter 2: The Basic Components that Make up a Three.js Application 4. Chapter 3: Working with Light Sources in Three.js 5. Part 2: Working with the Three.js Core Components
6. Chapter 4: Working with Three.js Materials 7. Chapter 5: Learning to Work with Geometries 8. Chapter 6: Exploring Advanced Geometries 9. Chapter 7: Points and Sprites 10. Part 3: Particle Clouds, Loading and Animating Models
11. Chapter 8: Creating and Loading Advanced Meshes and Geometries 12. Chapter 9: Animation and Moving the Camera 13. Chapter 10: Loading and Working with Textures 14. Part 4: Post-Processing, Physics, and Sounds
15. Chapter 11: Render Postprocessing 16. Chapter 12: Adding Physics and Sounds to Your Scene 17. Chapter 13: Working with Blender and Three.js 18. Chapter 14: Three.js Together with React, TypeScript, and Web-XR 19. Index 20. Other Books You May Enjoy

Simulating dominos in Rapier

The following example is built upon the same core concepts we looked at in the Setting up the world and creating the descriptions section. The example can be viewed by opening up the dominos.html example:

Figure 12.2 – Dominos standing still when no gravity is present

Figure 12.2 – Dominos standing still when no gravity is present

Here, you can see that we’ve created a simple floor on which many dominos are positioned. If you look closely, you can see that the first instance of these dominos is tilted a little bit. If we enable gravity on the y-axis using the menu on the right, you’ll see that the first dominos falls, hits the next one, and so on until all the dominos have been knocked down:

Figure 12.3 – Dominos falling down after the first one is toppled

Figure 12.3 – Dominos falling down after the first one is toppled

Creating this with Rapier is really straightforward. We just need to create the Three.js objects that represent the dominos, create the relevant Rapier RigidBody and Collider elements...

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