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Learn Robotics Programming

You're reading from   Learn Robotics Programming Build and control autonomous robots using Raspberry Pi 3 and Python

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789340747
Length 472 pages
Edition 1st Edition
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Author (1):
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Danny Staple Danny Staple
Author Profile Icon Danny Staple
Danny Staple
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Table of Contents (21) Chapters Close

Preface 1. Introduction to Robotics 2. Exploring Robot Building Blocks - Code and Electronics FREE CHAPTER 3. Introducing the Raspberry Pi - Starting with Raspbian 4. Preparing a Raspberry Pi for a Robot - Headless by Default 5. Backing Up the Code with Git and SD Card Copies 6. Building Robot Basics - Wheels, Power, and Wiring 7. Drive and Turn - Moving Motors with Python 8. Programming Line-Following Sensors Using Python 9. Programming RGB Strips in Python 10. Using Python to Control Servo Motors 11. Programming Distance Sensors with Python 12. Programming Encoders with Python 13. Robot Vision - Using a Pi Camera and OpenCV 14. Voice Communication with a Robot Using Mycroft 15. Programming a Gamepad on Raspberry Pi with Python 16. Taking Your Robot Programming Skills Further 17. Planning Your Next Robot Project - Putting It All Together 18. Assessments 19. Other Books You May Enjoy Appendix

Chapter 7, Drive and Turn - Moving Motors with Python

  • Why do we use the atexit.register mechanism?
    • To register a stop function, so the robot's motors will stop when the code stops, even if there is an error
  • How can we correct a motor going the wrong way?
    • We can swap the two motor-lead connections for that motor at the screw terminals.
  • What are the main advantages of a common interface for a Robot object?
    • We can build new behaviors on top of the object without writing setup and translation code repeatedly.
    • We can move our behaviors onto other motor controllers by wrapping them in the same interface.
  • How must the motors move (left and right) to make this robot turn?
    • To turn, one motor must be going at a different speed from the other.
    • To spin, one motor should be going in the opposite direction from the other.
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