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Learn C# Programming

You're reading from   Learn C# Programming A guide to building a solid foundation in C# language for writing efficient programs

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781789805864
Length 636 pages
Edition 1st Edition
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Authors (4):
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Raffaele Rialdi Raffaele Rialdi
Author Profile Icon Raffaele Rialdi
Raffaele Rialdi
Ankit Sharma Ankit Sharma
Author Profile Icon Ankit Sharma
Ankit Sharma
Prakash Tripathi Prakash Tripathi
Author Profile Icon Prakash Tripathi
Prakash Tripathi
Marius Bancila Marius Bancila
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Marius Bancila
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Toc

Table of Contents (20) Chapters Close

Preface 1. Chapter 1: Starting with the Building Blocks of C# 2. Chapter 2: Data Types and Operators FREE CHAPTER 3. Chapter 3: Control Statements and Exceptions 4. Chapter 4: Understanding the Various User-Defined Types 5. Chapter 5: Object-Oriented Programming in C# 6. Chapter 6: Generics 7. Chapter 7: Collections 8. Chapter 8: Advanced Topics 9. Chapter 9: Resource Management 10. Chapter 10: Lambdas, LINQ, and Functional Programming 11. Chapter 11: Reflection and Dynamic Programming 12. Chapter 12: Multithreading and Asynchronous Programming 13. Chapter 13: Files, Streams, and Serialization 14. Chapter 14: Error Handling 15. Chapter 15: New Features of C# 8 16. Chapter 16: C# in Action with .NET Core 3 17. Chapter 17: Unit Testing 18. Assessments 19. Other Books You May Enjoy

Chapter 8

  1. A callback is a function (or more generally, any executable code) that is passed as a parameter to another function in order to be called immediately (synchronous callbacks) or at a later time (asynchronous callbacks). A delegate is a strongly typed callback.
  2. A delegate is defined using the delegate keyword. The declaration looks like a function signature, but the compiler actually introduces a class that can hold references to methods whose signatures match the signature of the delegate. Events are variables of a delegate type declared with the event keyword.
  3. There are two kinds of tuples in C#: reference tuples, represented by the System.Tuple class, and value tuples, represented by the System.ValueTuple structure. The reference tuples can only hold up to eight elements, while the latter can hold a sequence of any number of elements, although at least two are required. Value tuples may have compile-type named fields, and have a simpler but richer syntax for...
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