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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
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Author (1):
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Stephen Pearson Stephen Pearson
Author Profile Icon Stephen Pearson
Stephen Pearson
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

Animating the brush

To get started with this tutorial, make sure to download the Paint Brush Startup.blend file. You can find a link to this in the Technical requirements section. This file includes a basic model of a paintbrush and an HDR for lighting.

Figure 13.1 – Paintbrush model

Figure 13.1 – Paintbrush model

The first step is to add a curve object. This is going to be the path for the brush to follow while it paints on the canvas! Let’s go ahead and get started:

  1. Press Shift + A, go to Curve, and select Bezier Curve. You can also press F2 and rename this curve so that it’s easier to find later!
  2. Go to the Edit mode with the curve selected. From here, you will be able to select the points on either end of the curve and rotate, scale, and move them however you like. You can also press E to extrude, and this will add more points to the curve. Feel free to customize this path however you like! But also, make sure that the curve is not floating above...
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