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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Chapter 6. Human Skeleton Tracking

The Kinect sensor returns the raw depth data, where each pixel contains a value that represents the distance between the sensor and the object. In the previous chapter we explored depth image processing techniques, how depth sensors work, how we can measure the distances, and how each pixel value represents the player information. The depth data gives us unlimited possibilities to play around with Kinect. To build an interactive application and enable a rich user experience, we need to gain control over the application using our body motion. When we talk about how to build an application that interacts with human body motion, first of all we need to capture the information about the users standing in front of the Kinect, and from then on the skeleton tracking comes into the picture.

The complete skeleton-tracking feature is built on the depth data processing, internal machine learning, and color vision algorithms. Using skeleton tracking, the Kinect sensor...

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