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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Basic gesture recognition


The fundamental approach of gesture recognition is to play around with the skeleton's joint points and apply basic logic to perform some action. Basic gesture detection depends on some pre-defined set of conditions, known as the result set. If the performed action is matched with the result set, we can say that the user has performed a certain gesture, otherwise not.

Note

Implementing the basic gestures is relatively easy and straightforward, however, this approach is the fundamental base of building any kind of gesture-controlled application.

In this section, we will learn a few approaches to recognize the basic gestures and will build an application that leverages the basic gesture recognition approach.

Gesture-detection technique

Gesture detection depends on the tracked joints of the human skeleton because we define the condition of gestures based on the joints. Before jumping into further details, let's have a quick look at the representation of skeleton joints.

Representing...

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