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Julia 1.0 Programming Complete Reference Guide

You're reading from   Julia 1.0 Programming Complete Reference Guide Discover Julia, a high-performance language for technical computing

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Product type Course
Published in May 2019
Publisher
ISBN-13 9781838822248
Length 466 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Toc

Table of Contents (18) Chapters Close

Preface 1. Installing the Julia Platform FREE CHAPTER 2. Variables, Types, and Operations 3. Functions 4. Control Flow 5. Collection Types 6. More on Types, Methods, and Modules 7. Metaprogramming in Julia 8. I/O, Networking, and Parallel Computing 9. Running External Programs 10. The Standard Library and Packages 11. Creating Our First Julia App 12. Setting Up the Wiki Game 13. Building the Wiki Game Web Crawler 14. Adding a Web UI for the Wiki Game 15. Implementing Recommender Systems with Julia 16. Machine Learning for Recommender Systems 17. Other Books You May Enjoy

Finishing touches

Our gameplay evolves nicely. Only a few pieces left. Thinking about our game's UI, we'll want to show the game's progression, indicating the articles the player has navigated through. For this, we'll need the titles of the articles. If we could also include an image, that would make our game much prettier.

Fortunately, we are now using CSS selectors, so extracting the missing data should be a piece of cake. All we need to do is add the following to the Wikipedia module:

import Cascadia: matchFirst 
 
function extracttitle(elem) 
  matchFirst(Selector("#section_0"), elem) |> nodeText 
end 
 
function extractimage(elem) 
  e = matchFirst(Selector(".content a.image img"), elem) 
  isa(e, Void) ? "" : e.attributes["src"] 
end 

The extracttitle and extractimage functions will retrieve the corresponding...

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