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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Adding in the collision sounds


Everything is functioning, though a bit boring, due to the lack of sound. The Debris being destroyed so quickly is also not very satisfying. Let's fix both of these issues.

  1. First we need to bring in some sounds. Create a new Sound, snd_Shatter_Glass, and load Chapter 6/Sounds/Shatter_Glass.wav. The default values will work, just make sure that Kind is set to Normal Sound. This effect will be for when the Glass breaks apart.

  2. We also want a sound for when the Glass Pillars do not break. Create another new Sound, snd_Impact_Glass and load Chapter 6/Sounds/Impact_Glass.wav.

  3. Repeat this process for the Wood and Steel sound effects.

  4. We need to initialize some variables, so reopen scr_Pillar_Glass_Create and add the following at the end of the script:

    impact = snd_Impact_Glass;
    shatter = snd_Shatter_Glass;
    
    isTapped = false;
    isActive = false;
    alarm[0] = room_speed;

    We start by assigning variables to the Impact and Shatter sounds. We will only want to allow the impact sound...

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