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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Summary


Congratulations! You have just finished creating your first side-scrolling shooter. We covered quite a lot in this chapter. We have applied all three methods of movement: manually adjusting the X and Y coordinates, using hspeed and vspeed, and setting the speed and direction variables. We are now able to add and remove instances from the game world dynamically. With the bullets, we learned to transfer information from one instance to another, such as the direction to move, by capturing the ID of the instance and accessing it through the dot operator.

We discovered the wonderful with statement that gave us the ability to affect a single instance, all instances of an object, or even the other instance involved in a collision. We took a look at global variables, such as lives and score, and used the Draw event to display it. Waves of enemies were spawned using Time Lines. The illusion of movement was created by scrolling the background image. Sound was applied and the volume adjusted...

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