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HTML5 Game Development Hotshot

You're reading from   HTML5 Game Development Hotshot Build interactive games with HTML, DOM, and the CreateJS Game library.

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Product type Paperback
Published in Jul 2014
Publisher
ISBN-13 9781849695466
Length 366 pages
Edition 1st Edition
Languages
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Authors (2):
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Makzan Makzan (Mak Seng Hin) Makzan Makzan (Mak Seng Hin)
Author Profile Icon Makzan Makzan (Mak Seng Hin)
Makzan Makzan (Mak Seng Hin)
Seng Hin Mak Seng Hin Mak
Author Profile Icon Seng Hin Mak
Seng Hin Mak
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Toc

Table of Contents (10) Chapters Close

Preface 1. Building a CSS Quest Game FREE CHAPTER 2. Card Battle! 3. Space Runner 4. Multiply Defense 5. Building an Isometric City Game 6. Space Defenders 7. A Ball-shooting Machine with Physics Engine 8. Creating a Sushi Shop Game with Device Scaling Index

Using a game loop

In the previous section, we placed the tiles in HTML directly, and then moved the temporary code for the creation of tiles from HTML to JavaScript.

Although the tiles are created programmatically, it is a one-time creation only. The tiles do not move. No new tiles are created after the initialization.

What we will do in this task is continuously create tiles based on a predefined pattern, and keep moving the existing tiles down.

Prepare for lift off

In this task, we are going to create tiles based on the data provided by the user instead of having the tile patterns hardcoded.

Before we start, let's remove the temporary code that creates testing tiles in JavaScript. The startOver function is reverted to the following state:

gameScene.startOver = function() {
  game.view.runway.reset();
  game.isGameOver = false;
};

We need to prepare the data for the tiles so that the game can loop and create more tiles.

We have used an integer value in both HTML and CSS to represent different...

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