Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
HTML5 Game Development Hotshot

You're reading from   HTML5 Game Development Hotshot Build interactive games with HTML, DOM, and the CreateJS Game library.

Arrow left icon
Product type Paperback
Published in Jul 2014
Publisher
ISBN-13 9781849695466
Length 366 pages
Edition 1st Edition
Languages
Arrow right icon
Authors (2):
Arrow left icon
Makzan Makzan (Mak Seng Hin) Makzan Makzan (Mak Seng Hin)
Author Profile Icon Makzan Makzan (Mak Seng Hin)
Makzan Makzan (Mak Seng Hin)
Seng Hin Mak Seng Hin Mak
Author Profile Icon Seng Hin Mak
Seng Hin Mak
Arrow right icon
View More author details
Toc

Table of Contents (10) Chapters Close

Preface 1. Building a CSS Quest Game FREE CHAPTER 2. Card Battle! 3. Space Runner 4. Multiply Defense 5. Building an Isometric City Game 6. Space Defenders 7. A Ball-shooting Machine with Physics Engine 8. Creating a Sushi Shop Game with Device Scaling Index

Mission briefing


We will learn how to create a CSS-based sprite sheet animation. We will also learn the concept of parallax scrolling and use JavaScript to handle keyboard inputs. You can visit the URL http://makzan.net/html5-games/space-runner/ to play the example game in order to have a better understanding of what we will build throughout this project.

A screenshot of the game is shown as follows:

Why is it awesome?

After covering two game examples that used a mouse in the earlier projects, this is the first time we will handle keyboard inputs.

We will use a game loop in this project. The Game loop is an important technique in a game that drives the updates for both the logic and as well as the view rendering. We will further work on the animation by using a sprite sheet that animates frame by frame. Game loop and sprite sheet animation are two essential concepts of game development. We will even use these techniques in the later project that build games with canvas and game library.

In addition...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image