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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Chapter 7. Deploying to Multiple Platforms

Now that we have our game feature complete, it's time to start deploying our game to our target platforms. In this chapter, we're going to build and run our game on five different platforms: Flash, Windows, OS X, Android, and iOS. Since we did a lot of the setup for these platforms in Chapter 1, Getting Started, many of the platforms will be very simple to run.

Here's a rundown of the sections in this chapter:

  • Building for Flash
  • Building for Windows
  • Building for OS X
  • Building for Android
  • Building for iOS
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