Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Hands-On Software Engineering with Golang

You're reading from   Hands-On Software Engineering with Golang Move beyond basic programming to design and build reliable software with clean code

Arrow left icon
Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781838554491
Length 640 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Achilleas Anagnostopoulos Achilleas Anagnostopoulos
Author Profile Icon Achilleas Anagnostopoulos
Achilleas Anagnostopoulos
Arrow right icon
View More author details
Toc

Table of Contents (21) Chapters Close

Preface 1. Section 1: Software Engineering and the Software Development Life Cycle
2. A Bird's-Eye View of Software Engineering FREE CHAPTER 3. Section 2: Best Practices for Maintainable and Testable Go Code
4. Best Practices for Writing Clean and Maintainable Go Code 5. Dependency Management 6. The Art of Testing 7. Section 3: Designing and Building a Multi-Tier System from Scratch
8. The Links 'R'; Us Project 9. Building a Persistence Layer 10. Data-Processing Pipelines 11. Graph-Based Data Processing 12. Communicating with the Outside World 13. Building, Packaging, and Deploying Software 14. Section 4: Scaling Out to Handle a Growing Number of Users
15. Splitting Monoliths into Microservices 16. Building Distributed Graph-Processing Systems 17. Metrics Collection and Visualization 18. Epilogue
19. Assessments 20. Other Books You May Enjoy

System component modeling

As the first step in mapping the project's architecture, we will begin by creating a UML component diagram. The main goal here is to identify and describe the structural connections between the various components that comprise our system.

A component is defined as an encapsulated standalone unit that constitutes an integral part of a system or a sub-system. Components communicate with each other by exposing and consuming one or several interfaces.

One key point of component-based design is that components should always be considered as abstract, logical entities that expose a particular behavior. This design approach is closely aligned with the SOLID principles and offers us the flexibility to freely change or even swap component implementations at any point throughout the project's development.

The following diagram breaks down the Links...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime