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Hands-On Linux for Architects

You're reading from   Hands-On Linux for Architects Design and implement Linux-based IT solutions

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789534108
Length 380 pages
Edition 1st Edition
Tools
Concepts
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Authors (2):
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Denis Salamanca Denis Salamanca
Author Profile Icon Denis Salamanca
Denis Salamanca
Esteban Flores Esteban Flores
Author Profile Icon Esteban Flores
Esteban Flores
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Toc

Table of Contents (22) Chapters Close

Preface 1. Section 1: High-Performance Storage Solutions with GlusterFS FREE CHAPTER
2. Introduction to Design Methodology 3. Defining GlusterFS Storage 4. Architecting a Storage Cluster 5. Using GlusterFS on the Cloud Infrastructure 6. Analyzing Performance in a Gluster System 7. Section 2: High-Availablility Nginx Web Application Using Kubernetes
8. Creating a Highly Available Self-Healing Architecture 9. Understanding the Core Components of a Kubernetes Cluster 10. Architecting a Kubernetes Cluster 11. Deploying and Configuring Kubernetes 12. Section 3: Elastic Stack
13. Monitoring with the ELK Stack 14. Designing an ELK Stack 15. Using Elasticsearch, Logstash, and Kibana to Manage Logs 16. Section 4: System Management Using Saltstack
17. Solving Management Problems with Salty Solutions 18. Getting Your Hands Salty 19. Design Best Practices 20. Assessments 21. Other Books You May Enjoy

Kubernetes objects

Kubernetes objects are exactly that: they are logical persistent objects or abstractions that will represent the state of your cluster. You are the one in charge of telling Kubernetes what your desired state of that object is so that it can work to maintain it and make sure that the object exists.

To create an object, there are two things that it needs to have: a status and its spec. The status is provided by Kubernetes, and it is the current state of the object. Kubernetes will manage and update that status as needed to be in accordance to your desired state. The spec field, on the other hand, is what you provide to Kubernetes, and is what you tell it to describe the object you desire, for example, the image that you want the container to be running, the number of containers of that image that you want to run, and so on. Each object has specific spec fields...

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