Continuing with our 3D game development experience, it is time for us to learn about one of the most important topics—the player object. We will analyze our character and how it works, going deeper into its components and learning what its behaviors are. By doing this, we will learn how to change some of these settings to achieve different gameplay. Please select Ellen's GameObject, so we can see its components in the Inspector.
We will focus on the following components:
- Character Controller
- Damageable
- Player Input
- Player Controller
- Target Distributor