Summary
Over the course of this chapter, we’ve refreshed and ramped ourselves up on BJS by creating a simple scene in the PG. We learned about different ways of animating a scene along with how to load textures and other assets from the BJS Asset Library. Hopefully, we’ve had a little bit of fun along the way, but this is just the tip of the iceberg when it comes to what’s in store in later chapters. If you needed a little bit of a refresher on BJS, hopefully this has gotten you warmed up and ready to go. If you’re new to BJS, then I hope this has empowered you to push onward to the next chapter. Coming up in the next chapter, we will begin Space-Truckers in earnest by setting up a local development environment along with source control and debugging.