Making 2D Games Easier with TileSet and TileMap
In this chapter, we will download a hex tileset and add a TileMap to Godot. We will set up the tileset to paint on the TileMap. We will add two layers to the TileMap: a ground layer for the background and an objects layer to place trees on top of the ground layer. We will use TileMap tools such as Paint, Rect, Line, Bucket fill, Picker, and Eraser, and place random tiles to paint our tiles to the TileMap.
We will edit the color of a tile in the sprite sheet and see what other ways we can use to edit a tile. We will create an alternative tile and add a collision layer to the tile. We will set up a navigation layer on the tiles and use Custom Data Layers to add an Int
variable with a value of 10
to a tile.
We will create four terrain tilesets and manually paint them to the TileMap. We will download a new tileset and add a new TileMap. We will set up the tiles as a terrain and paint the terrain to the new TileMap, so they tile automatically...