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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Homework


In this chapter, we have covered many techniques on how to exchange information between different parts of our game, and learnt a bit about gameplay programming. Here there are some exercises to improve your skills and become a better game developer:

  1. Sweet capital: When the the game begins, Pandas start coming and the player should buy some cupcake tower to defend his/her cake. But, at the very beginning, the player doesn't have any sugar to buy towers, nor he/she can kill some Pandas to get some sugar. Thus, add an initial sugar amount variable in the Game Manager (so that it can be set from the Inspector), and set this quantity in the Sugar Meter within the Start() function. As a result, the player will be immediately ready to fight Pandas.

  2. The calm before the storm: At this stage, when the game starts, the Pandas immediately come to eat the player's delicious cake. However, the player should have the time to buy and place some cupcake towers at the beginning, with the capital set...

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