Time for action – using hatching with polygons
Hatching a polygon is a different way to produce maps similar to those seen in the previous example. The pros are that you don't need to search for or build a graphical resource; you have a set of hatching patterns ready for you. It is also faster for GeoServer to render a map without using external graphic resources. When it is feasible to achieve the same results with internal resources, stick to hatching!
Take the
CountriesGraphics.xml
file, make a copy toCountriesHatching.xml
, and then edit the new file in your text editor.Go to line 9 and replace the text inside the
Name
element with the following:<Name>CountriesHatching</Name>
Go to line 11 and replace the text inside the
Title
element with the following:<Title>Geoserver Beginners Guide: Countries with hatching</Title>
To add code for hatching you need to replace the code of the
Graphic
element, from lines 17 to 24. Insert aMark
element where you set the...