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Gamification with Moodle

You're reading from   Gamification with Moodle Use game elements in Moodle courses to build learner resilience and motivation

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781782173076
Length 134 pages
Edition 1st Edition
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Author (1):
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Natalie Denmeade Natalie Denmeade
Author Profile Icon Natalie Denmeade
Natalie Denmeade
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Table of Contents (11) Chapters Close

Preface 1. Setting Up Gamification in a Moodle Course FREE CHAPTER 2. Communication and Collaboration (Labels and Forums) 3. Challenges for Learners (Self-Assessment and Choice) 4. Passing the Gateway (Conditional Activities) 5. Feedback on Progress (Marking Guides and Scales) 6. Mastery Achieved (Badges and Motivation) 7. Leveling Up (Rubrics) 8. Completing the Quest (Reporting Activities) 9. Super-boost Gamification with Social Elements (Groups) Index

Reporting on completion


When you create a Moodle activity, you have many options available to specify the criteria for what is considered 'complete'. Either the system uses these criteria to automatically tick the box or you can enable manual completion. You can use the simple Label Moodle activity with a checkbox to create a checklist of tasks. Learners check this box manually to indicate when they have completed an activity. If you use these completion settings, Moodle automatically creates powerful reporting tools on learner progress and completion.

Moodle also allows you to set the criteria for when an entire course is complete. Look in the Administration block for a link to Course completion. You have the choice of any or all of the requirements to be met to establish completion.

It becomes difficult to define a finish line in a large Moodle course that...

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