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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Toc

Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt 2. Installation FREE CHAPTER 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Working with Qt 3D using C++

While QML is a powerful and convenient way of using Qt 3D, sometimes you may have reasons to prefer C++ over QML. For example, if your project has a large C++ codebase or your team is not familiar with JavaScript, sticking with C++ might be the right solution. If you want to extend a Qt 3D class with your custom implementation, you'll have to use the C++ approach. Additionally, if you deal with large amounts of objects, processing them in C++ may be noticeably faster than doing that in QML. Qt allows you to choose between C++ and QML freely.

The QML API of Qt 3D for the most part consists of C++ classes exposed without many changes. That means that most of the code you've seen in this chapter so far can be transparently translated to the equivalent C++ code with minimal effort. When you elect not to use QML, you lose its property bindings...

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