Destroying Actors
So far in this chapter, we have put a lot of focus on spawning, or creating, actors inside the game world; the player character uses the UWorld
class in order to spawn the projectile. Unreal Engine 4 and its base Actor
class come with a default function that you can use to destroy, or remove, an actor from the game world:
bool AActor::Destroy( bool bNetForce, bool bShouldModifyLevel )
You can find the full implementation of this function in Visual Studio by finding the Actor.cpp
source file in the /Source/Runtime/Engine/Actor.cpp
directory. This function exists in all the classes that extend from the Actor
class, and in the case of Unreal Engine 4, it exists in all classes that can be spawned, or placed, inside the game world. To be more explicit, both the EnemyBase
and PlayerProjectile
classes are children of the Actor
class, and therefore, can be destroyed.
Looking further into the AActor::Destroy()
function, you will find the following line: