Summary
In this chapter, we provided an overview of the tools and resources available in the OpenAI developer console. We also took a closer look at the Playground and reviewed the Playground settings in more depth. We learned how to select the right engine, and also learned about using temperature and Top P, as well as frequency and presence penalties, along with other options. Finally, we looked at some of the presets to further understand how the settings can be used.
In the next chapter, we will move beyond the Playground and start looking at using the OpenAI API.