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Elevating Game Experiences with Unreal Engine 5
Elevating Game Experiences with Unreal Engine 5

Elevating Game Experiences with Unreal Engine 5: Bring your game ideas to life using the new Unreal Engine 5 and C++ , Second Edition

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Profile Icon Gonçalo Marques Profile Icon Devin Sherry Profile Icon David Pereira Profile Icon Hammad Fozi
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$103.99
Full star icon Full star icon Full star icon Full star icon Half star icon 4.2 (5 Ratings)
Paperback Sep 2022 760 pages 2nd Edition
eBook
$74.99 $83.99
Paperback
$103.99
Subscription
Free Trial
Renews at $19.99p/m
Arrow left icon
Profile Icon Gonçalo Marques Profile Icon Devin Sherry Profile Icon David Pereira Profile Icon Hammad Fozi
Arrow right icon
$103.99
Full star icon Full star icon Full star icon Full star icon Half star icon 4.2 (5 Ratings)
Paperback Sep 2022 760 pages 2nd Edition
eBook
$74.99 $83.99
Paperback
$103.99
Subscription
Free Trial
Renews at $19.99p/m
eBook
$74.99 $83.99
Paperback
$103.99
Subscription
Free Trial
Renews at $19.99p/m

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Elevating Game Experiences with Unreal Engine 5

Working with Unreal Engine

In the previous chapter, we went through the basics of the Epic Games Launcher, along with Unreal Editor fundamentals. We learned how to work with objects and what Blueprints are at a basic level, in addition to exploring the First Person template. In this chapter, we’ll be building upon those fundamentals by exploring the Third Person template and working with input and animations.

Game development can be done in a wide variety of languages, such as C, C++, Java, C#, and even Python. While each language has pros and cons, we will be using C++ throughout this book as it is the primary programming language that’s used within Unreal Engine.

In this chapter, we will get you up to speed on how to create a C++ project and perform basic-level debugging in UE5. It is very important to be able to debug code as it helps the developer while dealing with bugs. The tools provided come in very handy and are essential for any Unreal Engine developer.

Following this, we will get up close and personal with the core classes involved in creating games and experiences in Unreal Engine. You will explore Game Mode and the relevant class concepts, followed by an exercise to gain a hands-on understanding of this.

The final section in this chapter is all about animations. Almost every single game features animations, some to a very basic extent, but some to a very high level, which includes captivating details that are key to the gameplay experience. Unreal Engine offers several tools you can use to create and deal with animations, including the Animation Blueprint, which provides complex graphs, and a State Machine.

This chapter will focus on many of the basic concepts and features within Unreal Engine. You will be shown how to create a C++ project, how to perform some basic debugging, and how to work with character-specific animations.

In this chapter, we’ll cover the following topics:

  • Creating and setting up a blank C++ project
  • The Content folder’s structure in Unreal Engine
  • Working with the Visual Studio solution
  • Importing the required assets
  • The Unreal Game Mode class
  • Understanding levels and the Level Blueprint
  • Animations

By the end of this chapter, you’ll be able to create C++ template projects and debug code within Visual Studio, understand the folder structure and the best practices involved, and be able to set up character animations based on their states.

Technical requirements

This chapter has the following technical requirements:

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Key benefits

  • Kickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++
  • Learn techniques to prototype and develop your own ideas with key images printed in color
  • Reinforce your skills with project-based learning by building a series of games from scratch

Description

Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.

Who is this book for?

This book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended

What you will learn

  • Create a fully functional third-person character and enemies
  • Implement navigation with keyboard, mouse, and gamepad
  • Program logic and game mechanics with collision and particle effects
  • Explore AI for games with Blackboards and behavior trees
  • Build character animations with animation blueprints and montages
  • Polish your game with stunning visual and sound effects
  • Explore the fundamentals of game UI using a heads-up display
  • Discover how to implement multiplayer in your games
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Publication date, Length, Edition, Language, ISBN-13
Publication date : Sep 23, 2022
Length: 760 pages
Edition : 2nd
Language : English
ISBN-13 : 9781803239866
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Epic Games
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Product Details

Publication date : Sep 23, 2022
Length: 760 pages
Edition : 2nd
Language : English
ISBN-13 : 9781803239866
Vendor :
Epic Games
Languages :
Concepts :
Tools :

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Frequently bought together


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Total $ 260.97
Elevating Game Experiences with Unreal Engine 5
$103.99
Unreal Engine 5 Character Creation, Animation, and Cinematics
$79.99
Blueprints Visual Scripting for Unreal Engine 5
$76.99
Total $ 260.97 Stars icon

Table of Contents

20 Chapters
Chapter 1: Introduction to Unreal Engine Chevron down icon Chevron up icon
Chapter 2: Working with Unreal Engine Chevron down icon Chevron up icon
Chapter 3: Character Class Components and Blueprint Setup Chevron down icon Chevron up icon
Chapter 4: Getting Started with Player Input Chevron down icon Chevron up icon
Chapter 5: Query with Line Traces Chevron down icon Chevron up icon
Chapter 6: Setting Up Collision Objects Chevron down icon Chevron up icon
Chapter 7: Working with UE5 Utilities Chevron down icon Chevron up icon
Chapter 8: Creating User Interfaces with UMG Chevron down icon Chevron up icon
Chapter 9: Adding Audio-Visual Elements Chevron down icon Chevron up icon
Chapter 10: Creating the SuperSideScroller Game Chevron down icon Chevron up icon
Chapter 11: Working with Blend Space 1D, Key Bindings, and State Machines Chevron down icon Chevron up icon
Chapter 12: Animation Blending and Montages Chevron down icon Chevron up icon
Chapter 13: Creating and Adding the Enemy Artificial Intelligence Chevron down icon Chevron up icon
Chapter 14: Spawning the Player Projectile Chevron down icon Chevron up icon
Chapter 15: Exploring Collectibles, Power-Ups, and Pickups Chevron down icon Chevron up icon
Chapter 16: Getting Started with Multiplayer Basics Chevron down icon Chevron up icon
Chapter 17: Using Remote Procedure Calls Chevron down icon Chevron up icon
Chapter 18: Using Gameplay Framework Classes in Multiplayer Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.2
(5 Ratings)
5 star 60%
4 star 20%
3 star 0%
2 star 20%
1 star 0%
Christopher West Oct 27, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book was a good primer on using Unreal Engine 5 and Visual Studio to make games! The book is broken down into 18 Chapters that take you through a full range of topics from the fundamentals of setting up an Unreal Engine 5 project to Multiplayer networking. Throughout the book, readers are taught concepts as they build 3 different video games. The games include a dodge ball game to teach concepts like physics and collisions, a side scrolling game to teach concepts like enemy Ai and spawning, and lastly a first person shooter game to teach multiplayer concepts.I found this book to be a good primer and resource for games concepts in Unreal Engine 5 and I would recommend it for beginner to intermediate level developers that want to start building games on this platform.
Amazon Verified review Amazon
Janis Briedis Dec 20, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Well written book.
Amazon Verified review Amazon
Jannik Nov 12, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I find the way the topics covered are taught over 3 work examples very good. As someone who has worked a bit with UE4, I found it a pity that I did not find a short paragraph on the changes of UE5 or their advantage in comparison. But otherwise I would highly recommend the book to anyone starting out or wanting to get back into UE5.
Amazon Verified review Amazon
Jose Antonio Martinez Perez Sep 28, 2022
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
This is a book for those that prefer practice rather than videos, it'll guide you step by step about how to use Unreal Engine 5, there is not much difference between UE4 and UE5 but it has some extra features that Elevating Game Experiences with Unreal Engine 5 - Second Edition will teach you.A must read for those looking to improve the quality of their games, every studio must have this book in the shelf.
Amazon Verified review Amazon
Honk Gamedev Sep 23, 2023
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
Chapter 2 is infuriating if you are starting with UE 5.2, maybe the book hastly was written with a preview version of UE 5.0 to jump on the band wagon.Exercices in the wrong order, screenshots that doesn]t make sense with the exercice step.TL;DR: get ready to get your hands dirty and a google tab open (which is good) while following this book.Message to the authors: book definitely needs a review pass, early chapters are a pass or no pass from a user retention standpoint.
Amazon Verified review Amazon
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