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E-learning with Camtasia Studio
E-learning with Camtasia Studio

E-learning with Camtasia Studio: A step-by-step guide to producing high-quality, professional E-learning videos for effective screencasting and training

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E-learning with Camtasia Studio

Chapter 2. Planning the Project

In the previous chapter, we started with the basics of how learners will benefit from well-crafted e-learning videos. This chapter will consider the components of e-learning project planning and explain their role. Project planning is crucial for creating high-quality videos.

There are many ways to start your project. Some methods are clearly better than others. For better or worse, many published videos are recorded with nothing more than a computer, mobile phone, and an idea. While some of these videos are entertaining—mostly through sheer luck—many others are of little educational value. This is especially true of those educational videos that did not have the benefit of a well-written project plan. We have all witnessed videos purporting to teach us the fine points of using software only to discover that it was created by someone without any understanding of the subject or how to teach it. Viewers come away more confused than when...

What is a project plan?

The project plan includes your goals, resources needed, technical requirements, and an outline. It may also specify learning objectives if you know them. A good plan will make the execution of your project much easier and will help you avoid mistakes such as going down the wrong path and having to revise the project in the middle of production. These types of mistakes can cost you time and money and may result in a project that never reaches its potential.

Let's assume you have a specific reason for creating an e-learning video. The reason or reasons can be stated as goals you hope to accomplish by creating the project. You have some goals in mind, right? Think about those reasons and goals and then write them down in the plan. This will help you understand—and perhaps modify—the scope of your project. It is normal to include many extraneous goals in the project plan. Human nature is to try to accomplish everything at once. But thinking about and...

Selecting the subject

The subject and scope of your e-learning video are intertwined. While you may feel the subject and scope of coverage are self-evident, when you examine them, you might find they need to be refined. The subject and scope sections of the project plan allow you to refine your project.

Declaring a subject is as easy as stating, for example: "I am going to create an e-learning video about using Camtasia Studio." This can be defined in your plan by simply creating a subsection called Subject and stating it. The subject statement should be general.

Tip

Review information about the sample project plan included in Appendix. The sample project plan document and template can be downloaded from your account at http://www.packtpub.com.

See Appendix for links to Google Docs version of samples and templates.

For a real-life example of the Subject section of a project plan, refer to SAMPLE-Project-Plan-Using-CuePrompter.

Defining project scope

Scope can be defined as details about the project deliverables and your objectives. Scope is related to the subject because it defines the specifics of the subject. When considering the sample of a Camtasia Studio project, you might also consider the following types of questions when refining your scope:

  • Will the training cover desktop recordings or presentation style, or both?
  • Is it intended for commercial enterprise personnel or academic staff, or both?
  • Will it include effects, transitions, callouts, and animations?
  • How many advanced software features will be covered?
  • What information should be excluded; that is, what is outside the scope?
  • What constraints are understood to limit what the training can achieve?
  • What assumptions can be made about the training and the learner at which it is aimed?
  • Will there be exercises or quizzes? Will they be scored and how will that data be utilized?

Clearly, answering these questions within the scope statement of your plan will help you...

Setting project goals

As described in Chapter 1, Getting Started with Course Development, it is important to set your project goals before starting. This will keep your work on target and aimed at accomplishing those goals. In doing so, ensure your goal statements are specific enough and targeted to your learner's needs.

Be specific

You probably also know that your goals need to be detailed. It is probably not a good goal if it does not refer to something specific you want to accomplish educationally. These goals may turn into learning objectives later.

For example, it is probably not specific enough to write a goal such as: "Familiarize students with CuePrompter." A better set of goals would be:

  • Describe the operation of the CuePrompter web application to a learner who is already familiar with using prompters
  • Explain the steps required to copy text from a script and paste it into the prompter
  • Explain the steps required to start, stop, speed up, and slow down the prompter scrolling...

Resources

The resources that are required can be anything, including information, equipment, software, images, sounds, bandwidth, or people, to name a few. They may be resources the e-learning developers require or ones the learners will require in order to view the finished learning program. In both the cases, they should be identified in the project plan.

What resources will I need?

Determining the resources required for your project involves considering the subject and scope. Once you have determined those, you will be able to identify the required resources. This aspect of your project plan is important. Having access to the proper resources is essential to fulfill the project plan and objectives. This does not imply that obtaining resources is necessarily expensive. There are ways to get access for little or no money. We'll discuss those options as they arise in the upcoming sections.

But you should try to avoid beginning work on your project only to discover you do not have everything...

What is a project plan?


The project plan includes your goals, resources needed, technical requirements, and an outline. It may also specify learning objectives if you know them. A good plan will make the execution of your project much easier and will help you avoid mistakes such as going down the wrong path and having to revise the project in the middle of production. These types of mistakes can cost you time and money and may result in a project that never reaches its potential.

Let's assume you have a specific reason for creating an e-learning video. The reason or reasons can be stated as goals you hope to accomplish by creating the project. You have some goals in mind, right? Think about those reasons and goals and then write them down in the plan. This will help you understand—and perhaps modify—the scope of your project. It is normal to include many extraneous goals in the project plan. Human nature is to try to accomplish everything at once. But thinking about and writing down all of...

Selecting the subject


The subject and scope of your e-learning video are intertwined. While you may feel the subject and scope of coverage are self-evident, when you examine them, you might find they need to be refined. The subject and scope sections of the project plan allow you to refine your project.

Declaring a subject is as easy as stating, for example: "I am going to create an e-learning video about using Camtasia Studio." This can be defined in your plan by simply creating a subsection called Subject and stating it. The subject statement should be general.

Tip

Review information about the sample project plan included in Appendix. The sample project plan document and template can be downloaded from your account at http://www.packtpub.com.

See Appendix for links to Google Docs version of samples and templates.

For a real-life example of the Subject section of a project plan, refer to SAMPLE-Project-Plan-Using-CuePrompter.

Defining project scope


Scope can be defined as details about the project deliverables and your objectives. Scope is related to the subject because it defines the specifics of the subject. When considering the sample of a Camtasia Studio project, you might also consider the following types of questions when refining your scope:

  • Will the training cover desktop recordings or presentation style, or both?

  • Is it intended for commercial enterprise personnel or academic staff, or both?

  • Will it include effects, transitions, callouts, and animations?

  • How many advanced software features will be covered?

  • What information should be excluded; that is, what is outside the scope?

  • What constraints are understood to limit what the training can achieve?

  • What assumptions can be made about the training and the learner at which it is aimed?

  • Will there be exercises or quizzes? Will they be scored and how will that data be utilized?

Clearly, answering these questions within the scope statement of your plan will help you...

Setting project goals


As described in Chapter 1, Getting Started with Course Development, it is important to set your project goals before starting. This will keep your work on target and aimed at accomplishing those goals. In doing so, ensure your goal statements are specific enough and targeted to your learner's needs.

Be specific

You probably also know that your goals need to be detailed. It is probably not a good goal if it does not refer to something specific you want to accomplish educationally. These goals may turn into learning objectives later.

For example, it is probably not specific enough to write a goal such as: "Familiarize students with CuePrompter." A better set of goals would be:

  • Describe the operation of the CuePrompter web application to a learner who is already familiar with using prompters

  • Explain the steps required to copy text from a script and paste it into the prompter

  • Explain the steps required to start, stop, speed up, and slow down the prompter scrolling

For an example...

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Description

If you want to educate people using video learning techniques, this book is for you. Whether you are a teacher, a designer, or corporate learning staff and intend to deliver knowledge through videos, the exercises will benefit you, teaching the indispensable skills to produce and deliver effective educational content. No previous knowledge of Camtasia Studio or video production is required.
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Publication date, Length, Edition, Language, ISBN-13
Publication date : Aug 25, 2014
Length: 188 pages
Edition : 1st
Language : English
ISBN-13 : 9781849698665
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TechSmith

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Estimated delivery fee Deliver to Egypt

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Product Details

Publication date : Aug 25, 2014
Length: 188 pages
Edition : 1st
Language : English
ISBN-13 : 9781849698665
Vendor :
TechSmith

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Table of Contents

10 Chapters
1. Getting Started with Course Development Chevron down icon Chevron up icon
2. Planning the Project Chevron down icon Chevron up icon
3. Creating the Script Chevron down icon Chevron up icon
4. Creating the Storyboard Chevron down icon Chevron up icon
5. Recording Basics Chevron down icon Chevron up icon
6. Editing the Project Chevron down icon Chevron up icon
7. Quizzes and Interactions Chevron down icon Chevron up icon
8. Deploying Your E-learning Video to the Web or LMS Chevron down icon Chevron up icon
A. Appendix Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

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vcr Sep 23, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is a bargain,that teaches the user to plan and deliver an elearning course, as compared to just discussing the features of Camatasia studio. It is to the point, brief and equips anyone with the knowledge to deliver an impactful e-learning course using Camtasia. The authors' rich real world experience in the field is stamped and comes out in the way the content is approached and a lot of dilemmas a new entrant faces are explained nicely. Where do I begin? What do I need to plan?Should I record audio or video? Can I use media assets from outside?. A Must read.cheersvenky
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S C Feb 09, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Love this book. I was new to camtasia and this book was perfect. Easy to read. Easy to follow.
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Tim Ellis Nov 03, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Well written and a good guide for using Camtasia!
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Posie Apr 12, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I use Camtasia at work and it can be difficult. These book is laid out great and easy to understand. I am glad I purchased it.
Amazon Verified review Amazon
James Roughton Oct 29, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Are you a new or intermediate user of Camtasia Studio and want a book to keep on hand to answer your technical questions? This is a great book for you.In my view, this book is not like some that lead you through a project step-by-step. Rather, it seems to best suit the needs of those who have a project in mind and are at a loss for how to proceed once the software is installed. This book is very well detailed and covers all of the basic needs for the average user.I found that book “E-learning with Camtasia Studio” is a great book for the advanced user. I wish that the book had covered more of how to use the Visual properties. This is a powerful new feature in 8.0 and 8.1.Overall, this was a good book that should be in everyone’s library. In many respects, it complements the information that is provided by Techsmith the developer of Camtasia.
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