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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action ā€“ Save Level Statistics


The report that we will generate will be created as a .xml file and can be opened by using Microsoft Excel.

Save Level Statistics can be printed out and accessed in two ways:

  1. The first way is to open the Tools menu in Sandbox and navigate to the Save Level Statistics option.

  2. The second way is to output the level statistics by using a console command. Triggering the writing of the data from the console is quite useful when running in the launcher.

  3. Open the console in Sandbox.

  4. Type the command savelevelstats.

    Performing this command through either of the two methods will create two .xml files under the root directory\TestResults folder.

    The name of these files contains the name of the level from which they were saved. For example, the two files in the following screenshot were saved from the forest.cry level:

    Note

    These files are best opened with Microsoft Excel.

  5. Open Forest.xml in Excel.

    The first tab of the save level stats printout gives some important information...

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