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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Discovering the Track View editor


The Track View editor, shown in the next screenshot, is the embedded Sandbox cutscene creation tool for making interactive, film-like sequences with time line dependent key-frame control over objects and events in CryENGINE 3. For those already familiar with the CryENGINE 2 Track View system, you will see that it is quite similar; although, improvements have been made as tools such as a Curve Editor and director tracks can now be used for fine-tuning control on, what used to be, hard-to-manage, complex sequences.

Using Track View, creating cinematic cutscenes and scripted events are both possible, which allow you to sequence objects, animations, and sounds in a scene that can be triggered during a game and played either as a detached cutscene from the third-person perspective, or from the first-person perspective of the player as he plays the game.

Sequences created with Track View can be triggered in a game with a specific Flow Graph node, which will be covered...

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