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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action - creating some basic terrain texture layers


Applying a good set of terrain layers depends heavily on the environment in which you wish to create your map. In this particular example, we will use a somewhat straightforward setup of rocks, forest, grass, mud, sand, and underwater.

  1. Create a new map and generate some terrain, or open Book_Example_1_no_color.cry because we need to have some terrain loaded for us to paint onto like a blank canvas.

  2. Open the Terrain Texture Layers window found in the main sandbox toolbar under Terrain | Texture.

  3. In this window we want to create some new layers because, as we can see, it has only a single layer at present.

  4. Create a new layer using the Add Layer command, as shown in the following screenshot:

  5. Rename the new layer grass.

  6. Next, change the Surface texture of this layer.

  7. Use the Change Layer Texture command shown in the following figure, and navigate to Book_Chapter_2_Assets\low_detail_terrain_textures\directory and select the grass.tif texture...

You have been reading a chapter from
CryENGINE 3 Game Development: Beginner's Guide
Published in: Sep 2012
Publisher: Packt
ISBN-13: 9781849692007
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