Creating a photo realistic ocean
In this tutorial, we will create our own custom ocean material and apply it to a level. As the ocean is commonly used in games as an interactive game play element, we will also cover the underwater fog settings to make underwater game play enjoyable for our player.
Getting ready
The Live_Create_Small
level should be open in the Editor. Your Time Of Day dialog should be open in the editor and set to a time of 0630. You should also set it to a very high specification to observe the advanced tessellation features.
How to do it...
Let's create a new photo realistic ocean for the level:
First, to see the currently applied ocean material, open the Environment tab in the RollupBar.
Under the Ocean parameter you will see four parameters.
First, let's apply our own material.
Click on the browse button in the Ocean material parameter. This will open the currently applied material.
Create a new material and name it
my_ocean.mtl
and save it under your root directory/materials...