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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
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Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Setting up the interior navigation


In this recipe, we will demonstrate how you may be able to get your AI to navigate on top of objects as well as interiors.

Getting ready

  • Before we begin, you must have Sandbox 3 open

  • Then open My_Level.cry

  • Build a platform from the Solids tool to the dimensions of 20 x 20 x 5

  • Again, using the Solids tool, build a ramp that leads up to the platform

  • Also, be sure to cover the ground section around the solid with a forbidden area (see the Forbidden areas recipe)

How to do it...

AI Navigation Modifier: Before we place down any of the nodes required for navigation, we must first outline the area that we want the AI to perceive as an interior navigation. We do this by creating an area around the object known as an AI Navigation Modifier.

  1. In the RollupBar, click on the AI button.

  2. From the Object Type, select AINavigationModifier.

  3. With the Follow Terrain enabled and Grid Snap set to 1 meter, click eight points that surround the platform and the ramp (remember to double...

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