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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Technical requirements

This chapter assumes you have already read the previous chapters, also, prior knowledge of HTML is required.

To run the projects in this chapter, it is enough to install the generator of WebAssembly code (Wasm, for short). Probably the simplest way to do this is by typing the following command:

cargo install cargo-web

After 13 minutes, your Cargo tool will be enriched by several commands. A few of which are as follows:

  • cargo web build (or cargo-web build): It builds Rust projects designed to run in a web browser. It is similar to the cargo build command, but for Wasm.
  • cargo web start (or cargo-web start): It performs a cargo web build command, and then starts a web server where every time it is visited by a client, it sends a complete Wasm frontend app to the client. It is similar to the cargo run command, but for serving Wasm apps.

The complete source code for this chapter is in the Chapter05 folder of the repository at: https://github.com/PacktPublishing/Creative...

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