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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Time for action — teleporting the ball


We're going to add an event to teleport the ball to the red portal when it hits the green portal. This will give an added challenge, but also an added reward for the skilled players.

  1. 1. Create a new event in the Game group for the Ball object when it overlaps the PortalIn object.

  2. 2. Add the Trigger once while true condition from the System object to this event.

  3. 3. Insert an action to set the value of VelocityX for the Ball object to Ball[Physics].VelocityX. This will store its horizontal speed.

  4. 4. Add another action to set the value of VelocityY for the Ball object to Ball[Physics].VelocityY. This will store its vertical speed.

  5. 5. Create the action Set immovable for the Physics behavior of the Ball object and choose Yes.

  6. 6. Use the Set position to another object action for the Ball object to move it to the PortalOut object.

  7. 7. Create the Set immovable action for the Ball again to change it back to No.

  8. 8. Finally, use the Set velocity action of the Physics...

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