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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Time for action — designing the level


Now that we have our graphics created, we can put them into our second layout and make the first playable level.

  1. 1. Now we're ready to create a level layout. Create a layout and name it Level1 and its event sheet Level1 events. Then create our main game event sheet Game.

  2. 2. For the layout, set its width to a multiple of the screen width (800), and check the box for Unbounded scrolling. In the event sheet of this layout, include our main event sheet Game.

  3. 3. Next, give this layout the layers HUD, Foreground, FrontScenery, Objects, LevelLights, ShadowCasters, BackScenery, and Walls in top-to-bottom order. After that, set the ScrollX and ScrollY rates of the HUD and Walls layers to 0%.

  4. 4. On the objects layer, create a Tiled Background object named Ground and give it the smaller light gray tile image. Ensure it has the Solid attribute and stretch and place some of them to form a level design.

  5. 5. Now create a Sprite object with the light green tile image and...

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