Time for action — creating the game assets and title screen
The first thing we will need to do is to create our game content and create the first layout of the game, the title screen.
1. First, draw up our player graphics and guns. We'll want the torso to be a separate object from the legs for easier animation. Use red dots where the legs will be attached to as markers for image point placement later on. Also include drawings for three weapons: a pistol, an uzi, and a shotgun:
2. Next, we can draw up our enemies for the game. In this case, we'll use an enemy robot with a turret arm that shoots balls of plasma:
3. We'll also need some scenery and ground objects for the levels:
4. Finally, we'll need a graphic to tell the player to go onto the next screen when no enemies are present:
5. Now we can move on to starting our game. Create a new project and set its Name to
SideShooter
, and enter your Creator name. Then set the window size to800
by600
.6. Create the global variables
CanGoNext, CurrentScreen...