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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Time for action — creating the game assets and title screen


The first thing we will need to do is to create our game content and create the first layout of the game, the title screen.

  1. 1. First, draw up our player graphics and guns. We'll want the torso to be a separate object from the legs for easier animation. Use red dots where the legs will be attached to as markers for image point placement later on. Also include drawings for three weapons: a pistol, an uzi, and a shotgun:

  2. 2. Next, we can draw up our enemies for the game. In this case, we'll use an enemy robot with a turret arm that shoots balls of plasma:

  3. 3. We'll also need some scenery and ground objects for the levels:

  4. 4. Finally, we'll need a graphic to tell the player to go onto the next screen when no enemies are present:

  5. 5. Now we can move on to starting our game. Create a new project and set its Name to SideShooter, and enter your Creator name. Then set the window size to 800 by 600.

  6. 6. Create the global variables CanGoNext, CurrentScreen...

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