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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Chapter 4. Making Noise

In the previous chapter, we finished making our game playable and challenging. However, we have no easy way to give feedback to the player. This is where sounds and music save the day.

In this chapter, we shall:

  • Learn how to add looping music to our game

  • Learn how the Mod plugin works and why it is useful

  • Use sounds to make our game more immersive

  • Learn how to export our game to share with friends

So let's get on with it.

A game and its music

A game can be made more interesting or emotional through music. It can have specially made music (such as the original Mario Bros theme song), or even introduce a music piece to a wider audience (such as the song used in Tetris).

Music is described as looping when it repeats constantly. Looped music is great for games as it always plays continuously, regardless of how long the player takes to beat a level.

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