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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Toc

Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Time for action — creating an INI file


We'll create an INI file using Notepad to understand how they work. In doing so, we'll also make a test level we can load later in BounceBall.

  1. 1. Open up Notepad (normally found in Start | All Programs | Accessories) and then use File | Save As….

  2. 2. Navigate to the folder where BounceBall is saved, and enter the File name of Levels.INI and set the Save as type to All Files. Click on Save:

  3. 3. Now we can begin entering the level details. Type the text [Game] on the first line as the group and then press Enter.

  4. 4. Next, type NumCustomLevels=1 and move down a line again.

  5. 5. We can then add data for the first level. Write the text [CustomLevel1] and press Enter.

  6. 6. We are now defining the values of the level. Fill the first line of the level with the text Background=Back3.png and move to the next line.

  7. 7. Use this next line to set the number of pegs to be created for the level. Enter the line NumPegs=12.

  8. 8. Now we can fill in the X and Y positions of objects...

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