Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Computer Vision with OpenCV 3 and Qt5

You're reading from   Computer Vision with OpenCV 3 and Qt5 Build visually appealing, multithreaded, cross-platform computer vision applications

Arrow left icon
Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788472395
Length 486 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Amin Ahmadi Tazehkandi Amin Ahmadi Tazehkandi
Author Profile Icon Amin Ahmadi Tazehkandi
Amin Ahmadi Tazehkandi
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Introduction to OpenCV and Qt FREE CHAPTER 2. Creating Our First Qt and OpenCV Project 3. Creating a Comprehensive Qt+OpenCV Project 4. Mat and QImage 5. The Graphics View Framework 6. Image Processing in OpenCV 7. Features and Descriptors 8. Multithreading 9. Video Analysis 10. Debugging and Testing 11. Linking and Deployment 12. Qt Quick Applications 13. Other Books You May Enjoy

Multithreading

It wasn't a long time ago that computer programs were designed and built to run a series of instructions, one after another. In fact, this approach is so easy to understand and implement that, even today, we use the same approach to write scripts and simple programs that take care of the required tasks in a serial manner. However, over time and especially with the rise of more powerful processors, multitasking became the main issue. Computers were expected to perform more than one task at a time since they were quick enough to execute the instructions required by multiple programs and still had some free time. Of course, as time passed, even more complicated programs were written (games, graphical programs, and so on), and the processor had to fairly manage the time slice used by different programs so that all of them continued to operate correctly. Programs...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime