Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Computer Vision with OpenCV 3 and Qt5

You're reading from   Computer Vision with OpenCV 3 and Qt5 Build visually appealing, multithreaded, cross-platform computer vision applications

Arrow left icon
Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788472395
Length 486 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Amin Ahmadi Tazehkandi Amin Ahmadi Tazehkandi
Author Profile Icon Amin Ahmadi Tazehkandi
Amin Ahmadi Tazehkandi
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Introduction to OpenCV and Qt FREE CHAPTER 2. Creating Our First Qt and OpenCV Project 3. Creating a Comprehensive Qt+OpenCV Project 4. Mat and QImage 5. The Graphics View Framework 6. Image Processing in OpenCV 7. Features and Descriptors 8. Multithreading 9. Video Analysis 10. Debugging and Testing 11. Linking and Deployment 12. Qt Quick Applications 13. Other Books You May Enjoy

Design patterns


Even though we assume that the reader of this book is not a Design Pattern Denier, it's still a very good idea to remind ourselves why design patterns exist and why a successful framework such as Qt makes extensive use of different design patterns. Well, first of all, a design pattern is just one of many solutions to a software development task and it is not the only solution; and in fact, most of the times it's not even the fastest solution. However, a design pattern is definitely the most structured way of solving a software development problem, and it helps make sure you use some predefined template-like structures for everything you add to your program.

Note

Design patterns have names applied to different kinds of problems such as creating objects, how they run, how they handle data, and so on. Eric Gamma, Richard Helm, Ralph E. Johnson, and John Vlissides (referred to as the Gang of Four) describe many of the most widely used design patterns in their book titled Design...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime