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Cocos2d-X Game Development Blueprints

You're reading from   Cocos2d-X Game Development Blueprints Build a plethora of games for various genres using one of the most powerful game engines, Cocos2d-x

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Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781783985265
Length 392 pages
Edition 1st Edition
Languages
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Author (1):
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Karan Sequeira Karan Sequeira
Author Profile Icon Karan Sequeira
Karan Sequeira
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Toc

Table of Contents (12) Chapters Close

Preface 1. A Colorful Start FREE CHAPTER 2. How to Fly a Dragon! 3. Not Just a Space Game 4. Back to the Drawing Board 5. Let's Get Physical! 6. Creativity with Textures 7. Old is Gold! 8. Box2D Meets RUBE 9. The Two Towers 10. Cross-platform Building Index

An introduction to Inverse Universe


This is yet another game set in space where you're surrounded by dark creatures that can destroy you by merely making contact. What makes matters worse is that you are absolutely powerless. The only way you can actually kill enemies is by the virtue of three wondrous power-ups: the bomb, the missile launcher, and the glorious shield.

The controls for this game are based on the accelerometer. Users will have to tilt their device to navigate the player ship. Inverse Universe is not about winning or losing; it is about survival. Thus, we won't be designing levels for this game like we did in the previous chapter. Instead, we will design difficulty levels in such a way that the game will get progressively more difficult as time goes by. This also lets the game stay open-ended and variable.

This is what you will have accomplished at the end of this chapter:

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