Creating a project in Cocos2d-html5
Creating a project in Cocos2d-html5 is as simple as copying a readymade template and renaming it to what you want to call your game. If you've downloaded and extracted the archive of the Cocos2d-html5 source, navigate to the template
folder inside it. Your file explorer should show you something like this:
If you run the index.html
file you see in the template
folder, you'll realize that it is nothing but a hello world
project. This is exactly what we need to get us started. To create a new project in Cocos2d-html5, follow these steps:
- Copy all the files within the
template
folder. - Create a folder in the root directory of the Cocos2d-html5 engine. The engine's root with the folder for ColourSmash is shown in the following screenshot:
- Now, paste all the files that you copied from the
template
folder into the folder you just created.
That's it! You have created your first project in Cocos2d-html5. Now, it's time to get acquainted with the different kinds of files located in the project's directory.