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Cocos2d-x by example (update)

You're reading from   Cocos2d-x by example (update) Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781785288852
Length 270 pages
Edition 1st Edition
Tools
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Author (1):
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Roger Engelbert Roger Engelbert
Author Profile Icon Roger Engelbert
Roger Engelbert
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Toc

Table of Contents (14) Chapters Close

Preface 1. Installing Cocos2d-x FREE CHAPTER 2. You Plus C++ Plus Cocos2d-x 3. Your First Game – Air Hockey 4. Fun with Sprites – Sky Defense 5. On the Line – Rocket Through 6. Quick and Easy Sprite – Victorian Rush Hour 7. Adding the Looks – Victorian Rush Hour 8. Getting Physical – Box2D 9. On the Level – Eskimo 10. Introducing Lua! A. Vector Calculations with Cocos2d-x B. Pop Quiz Answers Index

So what are particles?

Particles or particle systems are a way to add special effects to your applications. In general terms this is achieved by the use of a large number of tiny textured sprites (particles), which are animated and run through a series of transformations. You can use these systems to create smoke, explosions, sparks, lightening, rain, snow, and other such effects.

As I mentioned in Chapter 1, Installing Cocos2d-x, you should seriously consider getting yourself a program to help you design your particle systems. In this game, the particles were created in ParticleDesigner.

It's time to add them to our game!

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