Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Cocos2d-x by example (update)

You're reading from   Cocos2d-x by example (update) Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

Arrow left icon
Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781785288852
Length 270 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Roger Engelbert Roger Engelbert
Author Profile Icon Roger Engelbert
Roger Engelbert
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Installing Cocos2d-x FREE CHAPTER 2. You Plus C++ Plus Cocos2d-x 3. Your First Game – Air Hockey 4. Fun with Sprites – Sky Defense 5. On the Line – Rocket Through 6. Quick and Easy Sprite – Victorian Rush Hour 7. Adding the Looks – Victorian Rush Hour 8. Getting Physical – Box2D 9. On the Level – Eskimo 10. Introducing Lua! A. Vector Calculations with Cocos2d-x B. Pop Quiz Answers Index

The other tools

Now comes the part where you may need to spend a bit more money to get some extremely helpful tools (and do some extra bit of learning). In this book's examples, I use four of them:

  • A tool to help build sprite sheets: I'll use TexturePacker (http://www.codeandweb.com/texturepacker). There are other alternatives, such as Zwoptex (http://zwopple.com/zwoptex/), and they usually offer some features for free. Cocos2d-x now offers a free program called CocosStudio, which is somewhat similar to SpriteBuilder (previously CocosBuilder), and it offers ways to build sprite sheets, bitmap fonts, as well as a number of other goodies. At the time of writing this, the Windows version is somewhat superior to the Mac version, but they are free!
  • A tool to help build particle effects: I'll use Particle Designer (http://www.71squared.com/en/particledesigner). Depending on your operating system, you may find free tools online for this. Cocos2d-x comes bundled with some common particle effects that you can customize. But doing it blindly is a process I do not recommend. CocosStudio also allows you to create your own particle effects, but you may find its interface a bit daunting. It certainly requires its own book of tutorials!
  • A tool to help build bitmap fonts: I'll use Glyph Designer (http://www.71squared.com/en/glyphdesigner). But there are others: bmGlyph (which is not as expensive) and FontBuilder (which is free). It is not extremely hard to build a bitmap font—not nearly as hard as building a particle effect from scratch—but doing it once is enough to convince you to get one of these tools fast. Once again, you might give CocosStudio a go.
  • A tool to produce sound effects: No contest—sfxr for Windows or its Mac port cfxr. Both are free (http://www.drpetter.se/project_sfxr.html and http://thirdcog.eu/apps/cfxr, respectively).
You have been reading a chapter from
Cocos2d-x by example (update)
Published in: Mar 2015
Publisher:
ISBN-13: 9781785288852
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image